2) Assets: I will need a Kinect sensor - hopefully, I will be able to borrow this from someone I know.
After deciding if I am going to be using 3D or 2D Unity - I will create the visual assets accordingly. (ie the environment, the trash, etc) either in Tinkercad or Photoshop.
Research: Kinect to Unity Programing
-2D programming if this is the route I decide to go.
Fluid physics and interactions
In Unity getting items to instantiate random objects in different areas of a plane
Schedule: Week 1:
-Decide if I'm working in 2D or 3D
-Start designing assets accordingly
-Obtain a Kinect sensor
-Start research on Kinect and Unity programming
Week 2:
-con't of week 1
-start to bring assets into unity and creating materials for color
-figure out what can and cannot be done without scripts
-start researching scripts needed
Week 3:
- con't of week 2
- start debugging
- tweak any issues as they arise
-cry
Week 4:
- con't of week 3
Imagery and Inspiration:
via GIPHY
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