Wednesday, October 16, 2019

Milestone 1 - Where I am at currently

 For our first milestone project, I am creating a guillotine. It is a deceptively simple machine. I first created the main assets of the guillotine and lever in tinkercad.


When I imported the assets into Unity I originally used a mesh collider for all the parts. This did not work very well for the guillotine. As the main body is one piece it created a strange angular shape that would not allow for anything to rest on the plank of the guillotine. It was better to just create rough shapes with multiple box colliders. As for the guillotine blade and lever, the mesh colliders work nicely.
 Things I want to work on this week is:
-Animating both the falling of the blade and lever.
-Create scripts to allow the user to pull the lever and then trigger the falling of the blade.
-Work on the actual blade slicing.
-Create a small environment as a setting so it's not just a plane floating in space.

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