When I imported the assets into Unity I originally used a mesh collider for all the parts. This did not work very well for the guillotine. As the main body is one piece it created a strange angular shape that would not allow for anything to rest on the plank of the guillotine. It was better to just create rough shapes with multiple box colliders. As for the guillotine blade and lever, the mesh colliders work nicely.
-Animating both the falling of the blade and lever.
-Create scripts to allow the user to pull the lever and then trigger the falling of the blade.
-Work on the actual blade slicing.
-Create a small environment as a setting so it's not just a plane floating in space.
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