So I scrapped that idea for the finished project!
For the final version, I used a sphere with a mass set to 3 that dropped down from the sky, which landed and rolled onto 2 ramps which I added a physics material of friction dynamic of .1 to really get the ball rolling ;) The subsequent platforms did not have this physics material added. That sphere would then collide with a grouping of cube shapes set into a row that would start the domino effect. With these cubes, I also increased the mass to 3 so when the final domino fell onto the next seesaw stage it would create a nice lift in the flying object.
The seesaw was created using a cylinder that I place with all the axis points frozen. For the long cube that I used as the seesaw itself, I froze it on the X-axis and gave it a mass of .75. For the pink cube that would be flung I altered both the mass and the angular drag to .05 as I wanted to see it get some nice height once triggered.
Originally I wanted to use 2 more cylinders one as the object that would be flung from the seesaw and as the final end platform. When I created the 2 objects as flat coin-like shapes I would see them collide together as if they were spherical objects with the sphere existing where the rotate tool area showed. So for both objects, I opted to use more cubes. With pink cube and the final platform, I created a friction physics material so they would collide together and the pink cube would immediately stop in place. For a bit of fun, I added a metallic asset with checkmarks to the final platform.
All 3D objects have ridgebodies attached except for the platform because when I originally did add them I found that when the scene was played the objects would all sink into each other.
Fantastic post!!
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