Wednesday, December 4, 2019

Final Update 3

My last additions to this project have been to grab a fish asset from the Asset store as I wanted something with a bit of animation to it moving around the scene. I also wanted to have the fish
get stuck to the nets as they appeared. With Bryan's help, both of those things were done in one script
I also added the net script to the items of trash that have box colliders but without the part of the script that reinstates the added forces/movement as I like the look of garbage piling on the ocean floor.  
Also from Bryan's suggestion, I added the anti-crash code that can be found on the class website to deal with the possibility of a crash since I am instantiating so many objects over time.
Unfortunately, I was not able to get the Kinect to work within my scene, but this is something I would like to still work on in the future. Overall even though I was not able to have the motion controls I am happy with the look of the world that I was able to build in Unity.